π LOOK β drag to rotate Β· β MOVE to slide the camera (or 2-finger / Shift-drag) Β· π― AIM to aim from here
ANGLE30Β°
AIM0Β°
POWER60
π₯ CAMERA stick (left) slides the camera Β· π LOOK: drag rotates, Shift/middle-drag or β MOVE pans, arrows + R/F fly the camera, C recenters Β· π― AIM: drag / arrow keys turn the gun left-right & up-down as seen from the camera Β· π LOOK (Tab or right-drag): move the camera Β· wheel/pinch zoom Β· W/S power Β· Q/E weapon Β· Space fires
SKYSCRAPER SHOWDOWN
Two rooftops, fifty metres apart. Take turns blasting chunks out of your rival's building β knock out enough and the whole thing comes crashing down with them on it.
LEVEL
Levels start with a small building made of big blocks and get taller and more detailed β arches, a pagoda, a ziggurat, a castle, the Colosseum, a lighthouse, a pyramid, a cathedralβ¦ Every level is open β pick any. Beat one and it gets a β, with a Next level βΆ button to carry on. Boss levels fight back: shoot the π« turrets off the roof before they wear you down, and knock the β‘ shield generator off to drop its shield (lob over the shield, or use the orbital laser).
When a shot is coming at you, hit π DODGE! (or J) to jetpack to the far side of your roof β 3 per match.
Great shots pop combo bonuses: double collapses, direct hits, skyfalls, ice shatters, streaks. Knock water tanks, antennas and flags off the roofs for extra points.
Drag the π₯ CAMERA stick (bottom left) to slide the camera around at any time. Or tap π LOOK and drag to put the camera anywhere (tilt down to see the base), then tap π― AIM β the camera stays put and dragging turns your gun left/right and up/down as seen from that view. Set POWER, then FIRE. Watch the wind β it bends every shot.
Blow out a floor and everything above it can topple. Chew away one side and the tower leans and falls.
When your floors fall, you drop with them and take damage. You lose if your health hits zero or your tower is knocked below the red line (30% on most levels, higher on low wide buildings).
The lower floors are much tougher than the top β softening them takes several good hits.
Every block you smash fills your π BONUS ITEM bar (under your health). Fill it to pick a bonus item: energy shields, rebuild lost floors, reinforce your base, medkits, ammo or even a nuke.
21 weapons: shells, mortars, cluster bombs, bunker busters, a wrecking ball, a straight-shot railgun, napalm that keeps burning, acid that eats downward, an orbital laser from space, rocket barrages, EMP shield-breakers, a gatling gun with glowing tracers, a gunship helicopter, a black hole, tesla lightning, cryo bombs, natural disasters you call down (lightning storm, meteor strike, earthquake, tornado) and the nuke. βΎοΈ Endless (single player): blocks keep dropping onto the empty lot across the street β a new wave after every shot. Don't let the pile reach your rooftop. Hit a block and every same-coloured block touching it pops; a full row clears itself; glowing 𧨠TNT blocks explode and β star blocks give you a free special weapon. Scenery (above): fight in the evening city, on empty streets, or out on a sunny green field, in the desert or in the snow β no buildings in the way. Random events (switch off above) shake things up between turns: lightning strikes, UFOs abducting roof blocks, meteor showers, earthquakes and wind gusts.